This is an early test render of a video wall for the Where the Press is Free documentary. If you follow that link, you will probably see the old version of the video wall.
These were created in Maya, using nurbs surfaces (which I hate to use) in order to keep the render time to a minimum. The old polygon version was too dense to easily navigate through the scene, and even then it looked like crap when viewed up close.
The rest of the scene needs some texture maps and some better lighting, and I want to add a few props like cables and boxes to make it look like an actual studio.